Forged in the depths of the Underdark, Dark Elf armor channels the power of blood magic and shadow. These pieces are crafted from enchanted leather and darksteel, favored by vampiric hunters and shadow assassins who thrive in the darkness.
Blood Stained Leather Arm Guards
Light Armor • Gloves
AC Bonus:+1
Reflex:+2
Slot:Gloves
+1 Critical Chance vs Bleeding Enemies+1 Critical Chance vs Bloodied Enemies
Stained crimson from countless battles, these arm guards seem to pulse with hunger when near fresh blood. Dark Elf warriors wear them as a badge of honor, each stain a testament to their kills.
45 GP
Blood Stained Leather Cuirass
Light Armor • Chest
AC Bonus:+2
Reflex:+1
Slot:Chest
Blood Rage: +2 Attack when BloodiedBleeding 1 on Critical Hits
This cuirass is said to absorb the blood of its wearer's foes, fueling their rage in combat. The leather grows darker and more supple with each battle, as if nourished by violence.
120 GP
Vampiric Gauntlet
Medium Armor • Gloves
AC Bonus:+2
Reflex:+1
Slot:Gloves
Lifesteal: Heal 1d6 HP on melee hit+1 to Grapple ChecksDarkvision +30ft
Forged with vampiric blood magic, these gauntlets drain life force from those you strike. Clawed talons extend from the fingertips, perfect for grasping prey.
350 GP
Vampiric Leg Plate
Medium Armor • Legs
AC Bonus:+2
Reflex:+2
Slot:Legs
+5ft Movement SpeedShadow Step: Teleport 15ft in dim light (1/Rest)-1 DR vs Piercing
Segmented plates that move like liquid shadow, allowing for supernatural speed and agility. The dark metal seems to drink in light around it.
400 GP
Vampiric Mail
Medium Armor • Chest
AC Bonus:+4
Reflex:+2
Spiritual:+1
Slot:Chest
Blood Frenzy: Lifesteal 2d6 on melee hitsNecrotic Resistance 10Regeneration 1d4/round when Bloodied-2 DR vs Slashing
Woven chainmail infused with the essence of ancient vampires. Each link pulses with dark energy, feeding on the blood of your enemies to sustain you in battle.
850 GP
Vampiric Neophyte Helm
Medium Armor • Head
AC Bonus:+2
Mental:+2
Slot:Head
Charm Resistance+2 IntimidationBlood Sense: Detect bleeding creatures within 60ft
A ceremonial helm worn by neophyte vampires during their transformation rites. The crown's jagged edges symbolize the fangs they will grow.
425 GP
Vampiric Plate Skirt
Medium Armor • Legs
AC Bonus:+3
Reflex:+1
Slot:Legs
-2 DR vs Piercing, Slashing+10ft Movement SpeedDeflect Arrows: +2 vs Ranged
Articulated plates that flow like fabric, this skirt provides protection without sacrificing mobility. The dark metal deflects arrows with supernatural efficiency.
380 GP
Dark Lord's Leggings
Heavy Armor • Legs
AC Bonus:+4
Reflex:+1
Strength:+1
Slot:Legs
-3 DR vs All WeaponsAura of Fear: Enemies within 10ft -2 to attacksImmovable: Cannot be unwillingly movedShadow Cloak: Advantage on Stealth in darkness
Worn by the ancient Dark Lords who ruled the Underdark, these leggings are said to be forged from the armor of defeated gods. They grant the wearer an imposing, terrifying presence.
2,500 GP
Dark Mistress Cowl
Light Armor • Head
AC Bonus:+1
Mental:+3
Spiritual:+2
Slot:Head
+3 Deception & PersuasionMind Shield: Immunity to CharmShadow Weaving: Cast Darkness 1/day+1 Spell DC for Enchantment spells
The signature headpiece of Dark Elf matriarchs and seductresses. The cowl whispers secrets to its wearer and clouds the minds of those who gaze upon it.
1,200 GP
🐺 Wolf Clan Armory
Crafted by the fierce Wolf Clan of Carthanaighn, these armor pieces blend savage beauty with practical protection. Made from scaled leather, blessed furs, and enchanted bone, Wolf Clan armor honors the pack and channels primal fury.
Wolf Clan Cuirass
Medium Armor • Chest
AC Bonus:+4
Reflex:+2
Constitution:+1
Slot:Chest
Pack Tactics: +2 to hit when ally is adjacent to targetCold Resistance 10+2 Survival Checks-1 DR vs Slashing
Layered scales and blessed wolf pelts form this cuirass, marking its wearer as a pack alpha. The fur bristles in the presence of danger, warning of ambushes.
Reinforced with wolf claws and blessed bone, these gauntlets transform the wearer's hands into savage weapons. The Wolf Clan believes true strength comes from one's own body.
180 GP
Wolf Clan Helm
Medium Armor • Head
AC Bonus:+3
Wisdom:+1
Slot:Head
Hunter's Senses: +4 PerceptionScent Tracking: Advantage on trackingHowl of the Pack: Boost ally morale (1/Rest)Fear Immunity
Crowned with the skull of a great wolf, this helm grants the wearer the keen senses of the pack. Warriors who don this helm are said to hear the spirits of ancient hunters guiding them.
475 GP
Wolf Clan Leg Scale Armor
Medium Armor • Legs
AC Bonus:+3
Reflex:+2
Slot:Legs
+10ft Movement SpeedSprint: Double movement for 1 round (3/Rest)Sure-Footed: Advantage vs being knocked prone
Overlapping scales allow for fluid movement while maintaining protection. The Wolf Clan prizes speed and mobility, believing a moving target is a living target.
250 GP
⚔️ Carthanaighn Armory
The proud warriors of Carthanaighn favor practical, mobile armor that enhances their legendary combat prowess. Their kilts and battle garb are as much cultural symbols as they are protection.
Carthanaighn Battle Kilt
Light Armor • Legs
AC Bonus:+2
Reflex:+3
Slot:Legs
+15ft Movement SpeedHighland Charge: +1d6 damage on charge+2 Acrobatics-2 DR vs Bludgeoning
Woven with enchanted threads bearing clan colors, this battle kilt grants unmatched mobility. Carthanaighn warriors believe heavy leg armor is for cowards who plan to retreat.
125 GP
🦂 Scorchian Armory
Forged in the burning sands of Scorchia, this armor bears the mark of the desert scorpion. Lightweight yet protective, Scorchian armor is designed to withstand both blade and sandstorm, incorporating chitin, bronze, and desert magic.
Scorpion Cuirass
Medium Armor • Chest
AC Bonus:+4
Reflex:+2
Constitution:+1
Slot:Chest
Fire Resistance 15Poison Resistance 10Desert Adapted: No penalties in extreme heat-2 DR vs PiercingScorpion's Carapace: Retaliation 1d4 damage to melee attackers
Crafted from the chitin of giant desert scorpions and reinforced with sun-blessed bronze. The segmented plates shimmer with heat, and touching it unprepared can burn unwary foes.
650 GP
Scorpion Greaves
Medium Armor • Legs
AC Bonus:+3
Reflex:+1
Slot:Legs
+5ft Movement SpeedSand Stride: Normal movement in difficult desert terrainPoison Resistance 5-1 DR vs Slashing
Segmented leg guards modeled after scorpion limbs, allowing for agile movement across burning sands. The chitin plates never overheat, keeping the wearer's legs protected from sand and flame alike.
280 GP
Scorpion Gauntlets
Medium Armor • Gloves
AC Bonus:+2
Reflex:+1
Slot:Gloves
Venom Strike: Melee attacks inflict Minor Poison on 19-20+2 to Grapple ChecksCrushing Grip: +1d4 damage to grappled enemiesFire Resistance 10
These gauntlets feature retractable stingers coated in scorpion venom. The pincers can crush bone, and the venom ensures even scratches become debilitating.
425 GP
Scorpion Helmet
Medium Armor • Head
AC Bonus:+3
Mental:+1
Slot:Head
Darkvision 60ft+3 PerceptionPoison ImmunitySandstorm Vision: See normally in sandstormsIntimidating Visage: +2 Intimidation
Shaped like a scorpion's head with compound eye lenses, this helm grants supernatural vision. The curved tail crest marks the wearer as a Scorchian champion worthy of respect and fear.
550 GP
⚔️ Simple Weapons
Weapons available to all adventurers, requiring no specialized training. From the humble dagger to the versatile staff, these weapons form the foundation of any warrior's arsenal.
Dagger
Simple Weapon • Melee/Ranged
Damage:1d4 Piercing
Critical:18-20 x3
FinessePiercing 2ThrowableLight
1 GP
Shortsword
Simple Weapon • Melee
Damage:1d6 Slashing/Piercing
Critical:19-20 x2
FinesseLight
5 GP
Club
Simple Weapon • Melee
Damage:1d6 Bludgeoning
Critical:20 x2
Crushing 1Heavy
1 GP
Sickle
Simple Weapon • Melee
Damage:1d4 Slashing
Critical:19-20 x3
FinesseLightCS: Head +1
1 GP
Spear
Simple Weapon • Melee/Ranged
Damage:1d6/1d8 Piercing
Critical:20 x2
Reach +1PolearmThrowable
3 GP
Sling
Simple Weapon • Ranged
Damage:2d4 Bludgeoning
Critical:19-20 x3
Misfire 2Goliath Slayer +1Range
1 GP
Shortbow
Simple Weapon • Ranged
Damage:1d6 Piercing
Critical:18-20 x3
RangedLightPiercing 2
5 GP
Scythe
Simple Weapon • Melee
Damage:2d4 Slashing
Critical:19-20 x4
PolearmReach +1CS: Head +1Two-HandedCleave
5 GP
Javelin
Simple Weapon • Melee/Ranged
Damage:1d6 Melee / 2d6 Ranged
Critical:20 x2
PolearmReach +1ThrowablePiercing 1
2 GP
Brass Knuckles
Simple Weapon • Unarmed
Damage:+2 Natural
Critical:20 x2
FistCrushing 1
1 GP
Spiked Knuckles
Simple Weapon • Unarmed
Damage:+2 Natural
Critical:19-20 x2
FistPiercing 1Bleeding 1
5 GP
Staff
Simple Weapon • Melee
Damage:1d6 Bludgeoning
Critical:20 x2
PolearmReach +1Two-HandedConcentration +1
1 GP
Shillelagh
Simple Weapon • Melee
Damage:2d4/3d4 Bludgeoning
Critical:19-20 x2
Crushing 2
10 GP
Whip
Simple Weapon • Melee
Damage:1d6 Piercing
Critical:18-20 x3
Reach +2Finesse
5 GP
Ribbons
Simple Weapon • Melee
Damage:1d4 Slashing
Critical:20 x5
Reach +3Finesse
10 GP
Hatchet
Simple Weapon • Melee
Damage:1d6 Slashing
Critical:20 x2
Bleeding 2Light
15 GP
⚔️ Martial Weapons
Advanced weapons requiring specialized training and martial prowess. From elegant sabres to devastating greatswords, these weapons are the choice of professional warriors and elite soldiers.
Longsword
Martial Weapon • Melee
Damage:1d8/1d10 Piercing/Slashing/Bludgeoning
Critical:20 x3
Heavy
20 GP
Scimitar
Martial Weapon • Melee
Damage:1d6 Slashing
Critical:18-20 x2
HeavyFinesseCS: Head, Limbs +2
12 GP
Bastard Sword
Martial Weapon • Melee
Damage:1d10/1d12 or 3d4/4d4
Critical:19-20 x2
HeavyMounted
25 GP
Pike
Martial Weapon • Melee
Damage:1d8/1d10 Piercing
Critical:19-20 x2
PolearmReach +2Piercing 2Two-Handed
20 GP
Halberd
Martial Weapon • Melee
Damage:2d6/3d6 Piercing/Bludgeoning
Critical:18-20 x2
PolearmReach +1Two-HandedCleave
20 GP
Greatsword
Martial Weapon • Melee
Damage:4d4 Slashing
Critical:18-20 x2
Two-HandedHeavyCleave
35 GP
Greataxe
Martial Weapon • Melee
Damage:1d12 Slashing
Critical:18-20 x3
Two-HandedHeavyCleaveBleeding 3
25 GP
Hand Crossbow
Martial Weapon • Ranged
Damage:2d4 Piercing
Critical:19-20 x2
RangedLightReloadMisfire 2Piercing 3
15 GP
Crossbow
Martial Weapon • Ranged
Damage:3d4 Piercing
Critical:19-20 x2
RangedReloadTwo-HandedMisfire 3Piercing 4
50 GP
Heavy Crossbow
Martial Weapon • Ranged
Damage:3d6 Piercing
Critical:18-20 x3
RangedHeavyTwo-HandedMisfire 4Piercing 6
100 GP
Sabre
Martial Weapon • Melee
Damage:1d8/3d4 Slashing
Critical:19-20 x4
MountedFinesseCS: Head +2
50 GP
Pistol
Martial Weapon • Ranged
Damage:2d6 Piercing
Critical:18-20 x2
ReloadRangedLightMisfire 5Piercing 4
75 GP
Rifle
Martial Weapon • Ranged
Damage:2d8 Piercing
Critical:18-20 x3
ReloadRangedTwo-HandedMisfire 5Piercing 6
100 GP
Longbow
Martial Weapon • Ranged
Damage:1d8 Piercing
Critical:18-20 x3
RangedPiercing 3
25 GP
Flail
Martial Weapon • Melee
Damage:1d10/1d12/2d12
Critical:20 x3
Misfire 3Momentum
50 GP
Chainblade
Martial Weapon • Melee
Damage:2d4/3d4/4d4
Critical:19-20 x3
Misfire 4MomentumFinesse
50 GP
Charkams
Martial Weapon • Ranged
Damage:2d6 Slashing
Critical:19-20 x3
ThrowingBounceback
100 GP
Chain Dagger
Martial Weapon • Melee
Damage:1d6 Piercing
Critical:19-20 x3
Reach +3Piercing 1Finesse
25 GP
🛡️ Basic Armor
Standard armor pieces and shields available throughout the realm. These foundational pieces of protection range from simple leather to heavy full plate, plus shields for every fighting style.
Light Armor
Leather
Light Armor
AC:11
Reflex:13
Slots:Gloves, Chest, Legs
Natural
10 GP
Scaled Leather
Light Armor
AC:12
Reflex:12
Slots:Gloves, Chest, Legs
Natural
25 GP
Gambeson
Light Armor
AC:13
Reflex:11
Slots:Chest, Legs, Pauldrons
Natural
30 GP
Studded Leather
Light Armor
AC:14
Reflex:12
Slots:Chest, Legs, Pauldrons
Natural-1 DR vs Slashing
60 GP
Folded Kilt
Light Armor
AC Bonus:+1
Reflex:+1
Slot:Legs
Natural-2 DR vs Bludgeoning
15 GP
Robes
Light Armor
AC:11
Reflex:11
Mental:+1
Spiritual:+1
Slots:Chest, Legs
Natural
10 GP
Hide
Light Armor
AC:14
Reflex:12
Slots:Chest, Legs
Natural
80 GP
Chain Shirt
Light Armor
AC:15
Reflex:12
Slot:Chest
150 GP
Medium Armor
Scaled Hide
Medium Armor
AC:15
Reflex:12
Slots:Gloves, Chest
Natural-2 Stealth-1 Dex Checks
100 GP
Shant Mail
Medium Armor
AC:16
Reflex:12
Slots:Gloves, Chest
Fail 1 StealthFail 1 Dex Checks
150 GP
Chainmail
Medium Armor
AC:17
Reflex:12
Slot:Chest
Fail 2 StealthFail 1 Dex Checks
200 GP
Scale Mail
Medium Armor
AC:18
Reflex:13
Slot:Chest
-2 DR vs SlashingFail 2 StealthFail 1 Dex Checks
300 GP
Lamellar
Medium Armor
AC:18
Reflex:14
Slot:Chest
-2 DR vs Piercing, SlashingFail 1 Stealth
500 GP
Battle Kilt
Medium Armor
AC Bonus:+2
Slot:Legs
-2 DR vs Piercing, Slashing
125 GP
Elven Glass
Medium Armor
AC:18
Reflex:15
Slot:Full Suit
+1 Stealth
1,000 GP
Cored Plates
Medium Armor
AC:20
Reflex:15
-3 DR vs Piercing, SlashingFail 3 Stealth
1,500 GP
Heavy Armor
Breastplate
Heavy Armor
AC:16
Reflex:11
Slot:Chest
-1 DR vs All WeaponsFail 1 StealthFail 1 Dex Checks
150 GP
Plated Mail
Heavy Armor
AC:18
Reflex:11
Slots:Chest, Legs
-2 DR vs All WeaponsFail 2 StealthFail 2 Dex Checks
250 GP
Half-Plate
Heavy Armor
AC:20
Reflex:13
Slot:Chest
-3 DR vs All WeaponsFail 3 StealthFail 3 Dex Checks
600 GP
Full Plate
Heavy Armor
AC:22
Reflex:10
Slot:Full Suit
-5 DR vs All WeaponsFail 5 StealthFail 5 Dex Checks
1,500 GP
Shields
Buckler
Shield • Off-Hand
AC Bonus:+1
Reflex:+1
A small, lightweight shield strapped to the forearm. Allows free use of the hand while providing minimal protection and enhanced agility.
5 GP
Shield
Shield • Off-Hand
AC Bonus:+2
A standard wooden or metal shield, the most common defense carried by warriors throughout the realms. Provides solid protection without hindering mobility.
10 GP
Heavy Shield
Shield • Off-Hand
AC Bonus:+3
Reflex:-1
A reinforced shield made of thick wood banded with iron or steel. Provides superior protection at the cost of reduced agility and reaction speed.
25 GP
Tower Shield
Shield • Off-Hand
AC Bonus:+4
Reflex:-2
Movement:-5 ft
Provides CoverCan be planted as action
A massive shield nearly as tall as its wielder. Often used by heavy infantry holding defensive lines. The immense protection comes at significant cost to mobility.