⚔️ The Grand Armory

Browse weapons, armor, and equipment from legendary cultures across the realms.

Featured Equipment

🛡️ Cultural Armor

Legendary armor pieces crafted by master artisans from distinct cultures across the realms.

🌑 Dark Elf Armory

Forged in the depths of the Underdark, Dark Elf armor channels the power of blood magic and shadow. These pieces are crafted from enchanted leather and darksteel, favored by vampiric hunters and shadow assassins who thrive in the darkness.

Blood Stained Leather Arm Guards
Blood Stained Leather Arm Guards
Light Armor • Gloves
AC Bonus: +1
Reflex: +2
Slot: Gloves
+1 Critical Chance vs Bleeding Enemies +1 Critical Chance vs Bloodied Enemies
Stained crimson from countless battles, these arm guards seem to pulse with hunger when near fresh blood. Dark Elf warriors wear them as a badge of honor, each stain a testament to their kills.
45 GP
Blood Stained Leather Cuirass
Blood Stained Leather Cuirass
Light Armor • Chest
AC Bonus: +2
Reflex: +1
Slot: Chest
Blood Rage: +2 Attack when Bloodied Bleeding 1 on Critical Hits
This cuirass is said to absorb the blood of its wearer's foes, fueling their rage in combat. The leather grows darker and more supple with each battle, as if nourished by violence.
120 GP
Vampiric Gauntlet
Vampiric Gauntlet
Medium Armor • Gloves
AC Bonus: +2
Reflex: +1
Slot: Gloves
Lifesteal: Heal 1d6 HP on melee hit +1 to Grapple Checks Darkvision +30ft
Forged with vampiric blood magic, these gauntlets drain life force from those you strike. Clawed talons extend from the fingertips, perfect for grasping prey.
350 GP
Vampiric Leg Plate
Vampiric Leg Plate
Medium Armor • Legs
AC Bonus: +2
Reflex: +2
Slot: Legs
+5ft Movement Speed Shadow Step: Teleport 15ft in dim light (1/Rest) -1 DR vs Piercing
Segmented plates that move like liquid shadow, allowing for supernatural speed and agility. The dark metal seems to drink in light around it.
400 GP
Vampiric Mail
Vampiric Mail
Medium Armor • Chest
AC Bonus: +4
Reflex: +2
Spiritual: +1
Slot: Chest
Blood Frenzy: Lifesteal 2d6 on melee hits Necrotic Resistance 10 Regeneration 1d4/round when Bloodied -2 DR vs Slashing
Woven chainmail infused with the essence of ancient vampires. Each link pulses with dark energy, feeding on the blood of your enemies to sustain you in battle.
850 GP
Vampiric Neophyte Helm
Vampiric Neophyte Helm
Medium Armor • Head
AC Bonus: +2
Mental: +2
Slot: Head
Charm Resistance +2 Intimidation Blood Sense: Detect bleeding creatures within 60ft
A ceremonial helm worn by neophyte vampires during their transformation rites. The crown's jagged edges symbolize the fangs they will grow.
425 GP
Vampiric Plate Skirt
Vampiric Plate Skirt
Medium Armor • Legs
AC Bonus: +3
Reflex: +1
Slot: Legs
-2 DR vs Piercing, Slashing +10ft Movement Speed Deflect Arrows: +2 vs Ranged
Articulated plates that flow like fabric, this skirt provides protection without sacrificing mobility. The dark metal deflects arrows with supernatural efficiency.
380 GP
Dark Lord's Leggings
Dark Lord's Leggings
Heavy Armor • Legs
AC Bonus: +4
Reflex: +1
Strength: +1
Slot: Legs
-3 DR vs All Weapons Aura of Fear: Enemies within 10ft -2 to attacks Immovable: Cannot be unwillingly moved Shadow Cloak: Advantage on Stealth in darkness
Worn by the ancient Dark Lords who ruled the Underdark, these leggings are said to be forged from the armor of defeated gods. They grant the wearer an imposing, terrifying presence.
2,500 GP
Dark Mistress Cowl
Dark Mistress Cowl
Light Armor • Head
AC Bonus: +1
Mental: +3
Spiritual: +2
Slot: Head
+3 Deception & Persuasion Mind Shield: Immunity to Charm Shadow Weaving: Cast Darkness 1/day +1 Spell DC for Enchantment spells
The signature headpiece of Dark Elf matriarchs and seductresses. The cowl whispers secrets to its wearer and clouds the minds of those who gaze upon it.
1,200 GP

🐺 Wolf Clan Armory

Crafted by the fierce Wolf Clan of Carthanaighn, these armor pieces blend savage beauty with practical protection. Made from scaled leather, blessed furs, and enchanted bone, Wolf Clan armor honors the pack and channels primal fury.

Wolf Clan Cuirass
Wolf Clan Cuirass
Medium Armor • Chest
AC Bonus: +4
Reflex: +2
Constitution: +1
Slot: Chest
Pack Tactics: +2 to hit when ally is adjacent to target Cold Resistance 10 +2 Survival Checks -1 DR vs Slashing
Layered scales and blessed wolf pelts form this cuirass, marking its wearer as a pack alpha. The fur bristles in the presence of danger, warning of ambushes.
600 GP
Wolf Clan Gauntlet
Wolf Clan Gauntlet
Medium Armor • Gloves
AC Bonus: +2
Slot: Gloves
Claw Strike: Natural weapon 1d6 Slashing +2 Climbing Checks Rending: Critical hits cause Bleeding 2
Reinforced with wolf claws and blessed bone, these gauntlets transform the wearer's hands into savage weapons. The Wolf Clan believes true strength comes from one's own body.
180 GP
Wolf Clan Helm
Wolf Clan Helm
Medium Armor • Head
AC Bonus: +3
Wisdom: +1
Slot: Head
Hunter's Senses: +4 Perception Scent Tracking: Advantage on tracking Howl of the Pack: Boost ally morale (1/Rest) Fear Immunity
Crowned with the skull of a great wolf, this helm grants the wearer the keen senses of the pack. Warriors who don this helm are said to hear the spirits of ancient hunters guiding them.
475 GP
Wolf Clan Leg Scale Armor
Wolf Clan Leg Scale Armor
Medium Armor • Legs
AC Bonus: +3
Reflex: +2
Slot: Legs
+10ft Movement Speed Sprint: Double movement for 1 round (3/Rest) Sure-Footed: Advantage vs being knocked prone
Overlapping scales allow for fluid movement while maintaining protection. The Wolf Clan prizes speed and mobility, believing a moving target is a living target.
250 GP

⚔️ Carthanaighn Armory

The proud warriors of Carthanaighn favor practical, mobile armor that enhances their legendary combat prowess. Their kilts and battle garb are as much cultural symbols as they are protection.

Carthanaighn Battle Kilt
Carthanaighn Battle Kilt
Light Armor • Legs
AC Bonus: +2
Reflex: +3
Slot: Legs
+15ft Movement Speed Highland Charge: +1d6 damage on charge +2 Acrobatics -2 DR vs Bludgeoning
Woven with enchanted threads bearing clan colors, this battle kilt grants unmatched mobility. Carthanaighn warriors believe heavy leg armor is for cowards who plan to retreat.
125 GP

🦂 Scorchian Armory

Forged in the burning sands of Scorchia, this armor bears the mark of the desert scorpion. Lightweight yet protective, Scorchian armor is designed to withstand both blade and sandstorm, incorporating chitin, bronze, and desert magic.

Scorpion Cuirass
Scorpion Cuirass
Medium Armor • Chest
AC Bonus: +4
Reflex: +2
Constitution: +1
Slot: Chest
Fire Resistance 15 Poison Resistance 10 Desert Adapted: No penalties in extreme heat -2 DR vs Piercing Scorpion's Carapace: Retaliation 1d4 damage to melee attackers
Crafted from the chitin of giant desert scorpions and reinforced with sun-blessed bronze. The segmented plates shimmer with heat, and touching it unprepared can burn unwary foes.
650 GP
Scorpion Greaves
Scorpion Greaves
Medium Armor • Legs
AC Bonus: +3
Reflex: +1
Slot: Legs
+5ft Movement Speed Sand Stride: Normal movement in difficult desert terrain Poison Resistance 5 -1 DR vs Slashing
Segmented leg guards modeled after scorpion limbs, allowing for agile movement across burning sands. The chitin plates never overheat, keeping the wearer's legs protected from sand and flame alike.
280 GP
Scorpion Gauntlets
Scorpion Gauntlets
Medium Armor • Gloves
AC Bonus: +2
Reflex: +1
Slot: Gloves
Venom Strike: Melee attacks inflict Minor Poison on 19-20 +2 to Grapple Checks Crushing Grip: +1d4 damage to grappled enemies Fire Resistance 10
These gauntlets feature retractable stingers coated in scorpion venom. The pincers can crush bone, and the venom ensures even scratches become debilitating.
425 GP
Scorpion Helmet
Scorpion Helmet
Medium Armor • Head
AC Bonus: +3
Mental: +1
Slot: Head
Darkvision 60ft +3 Perception Poison Immunity Sandstorm Vision: See normally in sandstorms Intimidating Visage: +2 Intimidation
Shaped like a scorpion's head with compound eye lenses, this helm grants supernatural vision. The curved tail crest marks the wearer as a Scorchian champion worthy of respect and fear.
550 GP

⚔️ Simple Weapons

Weapons available to all adventurers, requiring no specialized training. From the humble dagger to the versatile staff, these weapons form the foundation of any warrior's arsenal.

Dagger
Simple Weapon • Melee/Ranged
Damage: 1d4 Piercing
Critical: 18-20 x3
Finesse Piercing 2 Throwable Light
1 GP
Shortsword
Simple Weapon • Melee
Damage: 1d6 Slashing/Piercing
Critical: 19-20 x2
Finesse Light
5 GP
Club
Simple Weapon • Melee
Damage: 1d6 Bludgeoning
Critical: 20 x2
Crushing 1 Heavy
1 GP
Sickle
Simple Weapon • Melee
Damage: 1d4 Slashing
Critical: 19-20 x3
Finesse Light CS: Head +1
1 GP
Spear
Simple Weapon • Melee/Ranged
Damage: 1d6/1d8 Piercing
Critical: 20 x2
Reach +1 Polearm Throwable
3 GP
Sling
Simple Weapon • Ranged
Damage: 2d4 Bludgeoning
Critical: 19-20 x3
Misfire 2 Goliath Slayer +1 Range
1 GP
Shortbow
Simple Weapon • Ranged
Damage: 1d6 Piercing
Critical: 18-20 x3
Ranged Light Piercing 2
5 GP
Scythe
Simple Weapon • Melee
Damage: 2d4 Slashing
Critical: 19-20 x4
Polearm Reach +1 CS: Head +1 Two-Handed Cleave
5 GP
Javelin
Simple Weapon • Melee/Ranged
Damage: 1d6 Melee / 2d6 Ranged
Critical: 20 x2
Polearm Reach +1 Throwable Piercing 1
2 GP
Brass Knuckles
Simple Weapon • Unarmed
Damage: +2 Natural
Critical: 20 x2
Fist Crushing 1
1 GP
Spiked Knuckles
Simple Weapon • Unarmed
Damage: +2 Natural
Critical: 19-20 x2
Fist Piercing 1 Bleeding 1
5 GP
Staff
Simple Weapon • Melee
Damage: 1d6 Bludgeoning
Critical: 20 x2
Polearm Reach +1 Two-Handed Concentration +1
1 GP
Shillelagh
Simple Weapon • Melee
Damage: 2d4/3d4 Bludgeoning
Critical: 19-20 x2
Crushing 2
10 GP
Whip
Simple Weapon • Melee
Damage: 1d6 Piercing
Critical: 18-20 x3
Reach +2 Finesse
5 GP
Ribbons
Simple Weapon • Melee
Damage: 1d4 Slashing
Critical: 20 x5
Reach +3 Finesse
10 GP
Hatchet
Simple Weapon • Melee
Damage: 1d6 Slashing
Critical: 20 x2
Bleeding 2 Light
15 GP

⚔️ Martial Weapons

Advanced weapons requiring specialized training and martial prowess. From elegant sabres to devastating greatswords, these weapons are the choice of professional warriors and elite soldiers.

Longsword
Martial Weapon • Melee
Damage: 1d8/1d10 Piercing/Slashing/Bludgeoning
Critical: 20 x3
Heavy
20 GP
Scimitar
Martial Weapon • Melee
Damage: 1d6 Slashing
Critical: 18-20 x2
Heavy Finesse CS: Head, Limbs +2
12 GP
Bastard Sword
Martial Weapon • Melee
Damage: 1d10/1d12 or 3d4/4d4
Critical: 19-20 x2
Heavy Mounted
25 GP
Pike
Martial Weapon • Melee
Damage: 1d8/1d10 Piercing
Critical: 19-20 x2
Polearm Reach +2 Piercing 2 Two-Handed
20 GP
Halberd
Martial Weapon • Melee
Damage: 2d6/3d6 Piercing/Bludgeoning
Critical: 18-20 x2
Polearm Reach +1 Two-Handed Cleave
20 GP
Greatsword
Martial Weapon • Melee
Damage: 4d4 Slashing
Critical: 18-20 x2
Two-Handed Heavy Cleave
35 GP
Greataxe
Martial Weapon • Melee
Damage: 1d12 Slashing
Critical: 18-20 x3
Two-Handed Heavy Cleave Bleeding 3
25 GP
Hand Crossbow
Martial Weapon • Ranged
Damage: 2d4 Piercing
Critical: 19-20 x2
Ranged Light Reload Misfire 2 Piercing 3
15 GP
Crossbow
Martial Weapon • Ranged
Damage: 3d4 Piercing
Critical: 19-20 x2
Ranged Reload Two-Handed Misfire 3 Piercing 4
50 GP
Heavy Crossbow
Martial Weapon • Ranged
Damage: 3d6 Piercing
Critical: 18-20 x3
Ranged Heavy Two-Handed Misfire 4 Piercing 6
100 GP
Sabre
Martial Weapon • Melee
Damage: 1d8/3d4 Slashing
Critical: 19-20 x4
Mounted Finesse CS: Head +2
50 GP
Pistol
Martial Weapon • Ranged
Damage: 2d6 Piercing
Critical: 18-20 x2
Reload Ranged Light Misfire 5 Piercing 4
75 GP
Rifle
Martial Weapon • Ranged
Damage: 2d8 Piercing
Critical: 18-20 x3
Reload Ranged Two-Handed Misfire 5 Piercing 6
100 GP
Longbow
Martial Weapon • Ranged
Damage: 1d8 Piercing
Critical: 18-20 x3
Ranged Piercing 3
25 GP
Flail
Martial Weapon • Melee
Damage: 1d10/1d12/2d12
Critical: 20 x3
Misfire 3 Momentum
50 GP
Chainblade
Martial Weapon • Melee
Damage: 2d4/3d4/4d4
Critical: 19-20 x3
Misfire 4 Momentum Finesse
50 GP
Charkams
Martial Weapon • Ranged
Damage: 2d6 Slashing
Critical: 19-20 x3
Throwing Bounceback
100 GP
Chain Dagger
Martial Weapon • Melee
Damage: 1d6 Piercing
Critical: 19-20 x3
Reach +3 Piercing 1 Finesse
25 GP

🛡️ Basic Armor

Standard armor pieces and shields available throughout the realm. These foundational pieces of protection range from simple leather to heavy full plate, plus shields for every fighting style.

Light Armor

Leather
Light Armor
AC: 11
Reflex: 13
Slots: Gloves, Chest, Legs
Natural
10 GP
Scaled Leather
Light Armor
AC: 12
Reflex: 12
Slots: Gloves, Chest, Legs
Natural
25 GP
Gambeson
Light Armor
AC: 13
Reflex: 11
Slots: Chest, Legs, Pauldrons
Natural
30 GP
Studded Leather
Light Armor
AC: 14
Reflex: 12
Slots: Chest, Legs, Pauldrons
Natural -1 DR vs Slashing
60 GP
Folded Kilt
Light Armor
AC Bonus: +1
Reflex: +1
Slot: Legs
Natural -2 DR vs Bludgeoning
15 GP
Robes
Light Armor
AC: 11
Reflex: 11
Mental: +1
Spiritual: +1
Slots: Chest, Legs
Natural
10 GP
Hide
Light Armor
AC: 14
Reflex: 12
Slots: Chest, Legs
Natural
80 GP
Chain Shirt
Light Armor
AC: 15
Reflex: 12
Slot: Chest
150 GP

Medium Armor

Scaled Hide
Medium Armor
AC: 15
Reflex: 12
Slots: Gloves, Chest
Natural -2 Stealth -1 Dex Checks
100 GP
Shant Mail
Medium Armor
AC: 16
Reflex: 12
Slots: Gloves, Chest
Fail 1 Stealth Fail 1 Dex Checks
150 GP
Chainmail
Medium Armor
AC: 17
Reflex: 12
Slot: Chest
Fail 2 Stealth Fail 1 Dex Checks
200 GP
Scale Mail
Medium Armor
AC: 18
Reflex: 13
Slot: Chest
-2 DR vs Slashing Fail 2 Stealth Fail 1 Dex Checks
300 GP
Lamellar
Medium Armor
AC: 18
Reflex: 14
Slot: Chest
-2 DR vs Piercing, Slashing Fail 1 Stealth
500 GP
Battle Kilt
Medium Armor
AC Bonus: +2
Slot: Legs
-2 DR vs Piercing, Slashing
125 GP
Elven Glass
Medium Armor
AC: 18
Reflex: 15
Slot: Full Suit
+1 Stealth
1,000 GP
Cored Plates
Medium Armor
AC: 20
Reflex: 15
-3 DR vs Piercing, Slashing Fail 3 Stealth
1,500 GP

Heavy Armor

Breastplate
Heavy Armor
AC: 16
Reflex: 11
Slot: Chest
-1 DR vs All Weapons Fail 1 Stealth Fail 1 Dex Checks
150 GP
Plated Mail
Heavy Armor
AC: 18
Reflex: 11
Slots: Chest, Legs
-2 DR vs All Weapons Fail 2 Stealth Fail 2 Dex Checks
250 GP
Half-Plate
Heavy Armor
AC: 20
Reflex: 13
Slot: Chest
-3 DR vs All Weapons Fail 3 Stealth Fail 3 Dex Checks
600 GP
Full Plate
Heavy Armor
AC: 22
Reflex: 10
Slot: Full Suit
-5 DR vs All Weapons Fail 5 Stealth Fail 5 Dex Checks
1,500 GP

Shields

Buckler
Shield • Off-Hand
AC Bonus: +1
Reflex: +1
A small, lightweight shield strapped to the forearm. Allows free use of the hand while providing minimal protection and enhanced agility.
5 GP
Shield
Shield • Off-Hand
AC Bonus: +2
A standard wooden or metal shield, the most common defense carried by warriors throughout the realms. Provides solid protection without hindering mobility.
10 GP
Heavy Shield
Shield • Off-Hand
AC Bonus: +3
Reflex: -1
A reinforced shield made of thick wood banded with iron or steel. Provides superior protection at the cost of reduced agility and reaction speed.
25 GP
Tower Shield
Shield • Off-Hand
AC Bonus: +4
Reflex: -2
Movement: -5 ft
Provides Cover Can be planted as action
A massive shield nearly as tall as its wielder. Often used by heavy infantry holding defensive lines. The immense protection comes at significant cost to mobility.
50 GP